CMC @1105 (100.0%) on 25-mar-2018 [ PREFIX=clo 5.67311 PREFIX=cloc 3.90186 PREFIX=cl 3.70514 SUFFIX=lock 3.23441 LASTPREFIX=clo 3.09321 SUFFIX=ock 2.80680 LASTPREFIX=cloc 2.73537 FULL_POS=NN_NN -1.57521 WORDS -4.77186 CHARS -7.44566 ] using game_clock
CPL @1104 (92.0%) on 18-mar-2018 [ "second left on _" "few seconds left on _" "final seconds ticked off _" "seconds left on _" "_ ticking toward" "ticks left on _" "_ is ticking for" "D:DD left on _" "few minutes left on _" "ticking of _" "second ticked off _" "minutes left on _" "few ticks of _" "_ strikes midnight" "seconds remaining on _" "seconds ticked off _" "_ starts ticking as soon as" ] using game_clock
CPL @1104 (95.8%) on 18-mar-2018 [ "time ticked off _" "correct time on _" "minutes remaining on _" "second left on _" "_ ticking inside" "minutes ticked off _" "few seconds left on _" "final seconds ticked off _" "seconds left on _" "final tick of _" "much time is left on _" "time is left on _" "little time left on _" "time left on _" "tick of _" "precious seconds off _" "_ ticking toward" "last tick of _" "_ was ticking down" "ticks left on _" "few ticks left on _" "precious time off _" "_ is ticking for" "seconds added to _" "D:DD left on _" "seconds off _" "few minutes left on _" "ticking of _" "ticks of _" "valuable time off _" "time shown on _" "DD-foot jumper as _" "_ ticked under" "second ticked off _" "Time remaining on _" "minutes left on _" "dead ball after _" "time showing on _" "_ ticked past" "time remaining on _" "few ticks of _" "_ strikes midnight" "_ wound under" "seconds remaining on _" "seconds ticked off _" "second remaining on _" "_ starts ticking as soon as" "race against _" "final ticks of _" "_ read zeros" ] using game_clock
CMC @1061 (99.9%) on 28-may-2017 [ SHORT_WORDSHAPE=a 2.62797 LASTPREFIX=cloc 2.07687 LASTPREFIX=clo 2.07197 LASTPREFIX=cl 2.03948 LAST_WORD=clock 2.01236 LASTSUFFIX=lock 2.01037 LASTSUFFIX=ock 1.58111 SHORT_WORDSHAPE=Aa -0.60884 CHARS -7.68671 WORDS -8.06959 ] using game_clock
SEAL @338 (75.0%) on 08-jul-2011 [ 12 ] using game_clock