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doorways (buildingfeature)
literal strings: doorways , Doorways
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categories
buildingfeature (100.0%)CPL @1096 (76.1%) on 18-jan-2018 [ "safety locks on _" "curtains covered _" "curtains hung over _" "pair of recessed _" "I was bumping into _" "doors , narrow _" "moulding around _" "mountain views through _" "white walls , wooden _" "doors , wooden _" "ceilings , D-foot _" "flooring , sliding _" "building through open _" "custom arched _" "glass inserts in _" "houses with colorful _" "lintel over _" "roof , arched _" "air infiltration through _" "space , sliding _" "windows , French _" "high ceilings , wide _" "ceilings , oversized _" "transoms over _" "house with narrow _" "architecture with arched _" "_ pierce the walls" "diploma opens _" "carvings adorning _" "curtains cover _" "_ leading outside" "peeks out _" "lintels above _" "furniture against _" "glass sliding _" "corners , against _" "building with arched _" "floors , narrow _" "transom windows above _" "moldings , arched _" "door , French _" "God has opened _" "red lights above _" "_ piercing the walls" "doors ,sliding _" "wooden doors , wooden _" "room , arched _" "security devices on _" "bedroom with wide _" "art has opened _" "columns , arched _" "cold air coming in through _" "doors , sliding _" "_ ease entry" "_ insulate against" "doors , folding _" "paper signs on _" "Internet has opened new _" "automatic sliding _" "house with open _" "sunlight shining in through _" "ceilings , wide _" "deadbolts to _" "rooms with arched _" "strings hanging from _" "beams , low _" "pediments over _" "jambs of _" "doors , interior _" "quality locks on _" "rooms have large _" "ornamentation above _" "inter leading _" "_ leading out onto" "_ lead out onto" "ceiling , arched _" "mouldings over _" "natural light coming in through _" "skeletons hanging from _" "swing open _" "room with arched _" "curtains over _" "ceilings , arched _" "heat loss through _" "grilles over _" "God shut _" "_ are usually wood" "houses with narrow _" "double swinging _" "ceilings , rounded _" "lunettes above _" "roll up _" "_ providing entrance" "vents , open _" "curtains adorn _" "I rarely open _" "air leaks around _" "access to exterior _" "moldings above _" "it opens new _" "customers coming through _" "posters plastered on _" "lintels over _" "technologies opened _" "roofs , wooden _" "_ were originally decorated with" "windows , outside _" "windows , vaulted _" "weather stripped _" "beams , arched _" "inner hallway with _" "_ leading underground" "_ opened straight into" "architectural details like _" "buildings with huge _" "gutters above _" "it fit through _" "wood framing around _" "spaces , wide _" "faces appeared at _" "horseshoes over _" "_ are extra-wide" "ceilings , carved _" "_ locked if" "_ lead outside" "hardwood floors , arched _" "mosaics above _" "rows of arched _" "rooms feature wide _" "homes through open _" "house with arched _" "high ceilings , arched _" "carvings decorate _" "_ wedged open" "_ have glass panes" "_ opening out onto" "houses with arched _" "floors , arched _" "crevices , around _" "windows , arched _" "addition of wooden _" "windows , composite _" "ducks hanging in _" "heavy drapes over _" "moldings over _" "we throw open _" "door , wide _" "area with arched _" "_ are hung with" "padlocks on _" "fanlights over _" "moldings around _" "trouble fitting through _" "_ have been bricked in" "ornate carvings on _" "_ have metal frames" "_ offer an enchanting view" "_ opening onto" "walls , opening _" "buildings with narrow _" "buildings under _" "wood trim around _" "wide sliding _" "windows , decorative _" "pediments above _" "language opens _" "mouldings , arched _" "walls , damaged _" "weather-stripping around _" "_ separating rooms" "ceilings , massive _" "light came in through _" "_ provide a passageway" "windows and/or _" "ceilings , low _" "corridor with several _" "doorways , sliding _" "stonework surrounding _" "nail holes on _" "ramps , widening _" "rooms have wide _" "transom windows over _" "plastic sheets over _" "many sliding _" "mouldings around _" "columns flank _" "ceilings , tall _" "overhangs over _" "doors , internal _" "fireplace , arched _" "tight areas , such as _" "_ opening directly on" "_ opening up onto" "massive sliding _" "peepholes on _" "doors , arched _" "look at wooden _" "rooms with wide _" "open locked _" "_ are fitted on" "curtains covering _" "columns , through _" "series of arched _" "_ opening straight" "_ lead onto" "bricks are used for _" "adobe houses with _" "new technology opens _" "pilasters framing _" "stairs , go through _" "sculptures above _" "_ opening directly onto" "_ opening inward" "laundry hanging from _" "lancet shaped _" "knowledge , opening _" "drop cloths over _" "doors , wide _" "good visibility through _" "bottom of exterior _" "_ are bets" "several locked _" "steps , narrow _" "weather-stripping on _" "exit signs above _" "floor arched _" "It has arched _" "features such as wide _" "rooms with exterior _" "room with painted _" "high ceilings , tall _" "roofs , arched _" "fanlights above _" "features such as arched _" "room are large _" "Light filtered through _" "high ceilings , large _" "selection of overhead _" "_ creaking open" "draperies over _" "drafts around _" "eaves , on _" "awnings over _" "building sliding _" "_ lead directly onto" "_ opening off of" "patio sliding _" "_ slamming shut with" "cracks around _" "_ are square-headed" "floor with wide _" "interior sliding _" "hallways , on _" "good locks on _" "glass , opening _" "buildings with dark _" "architectural features like _" "features arched _" "gaps around _" "frameless sliding _" "style arched _" "months , open _" "modern sliding _" "buildings with arched _" "corridors , through _" "walls , reinforced concrete _" "walls , wooden _" "curtains hung at _" "ceilings , D' _" "doors , pvc _" "buildings through open _" "architectural details such as _" "_ are standard width" "inscriptions over _" "house through open _" "_ flung wide open" "windows , interior _" "mud huts with _" "_ are kept closed" "floors , wide _" "doors , revolving _" "access with wide _" "art adorns _" "_ separating the chambers" "windows , wide _" "access through narrow _" "balconies , arched _" "walls , arched _" "beds , wide _" "caulking around _" "walls with wooden _" "transparent sliding _" "awnings above _" "black curtains over _" "wall space above _" "building with brown _" "folding sliding _" "garland above _" "handprints off _" "red ribbon across _" "floors , tall _" "rusty hinges on _" "roofs , wide _" "woodwork surrounding _" "ramp , wide _" "ceiling , wooden _" "degree opens _" "place behind closed _" "home’s exterior _" "baby gates on _" "walk-off mats at _" "weather stripping around _" "doors , exterior _" "behind closed _" "_ swinging open" "characters painted on _" "carvings above _" "mezuzot on _" "French doors , sliding _" "walls , narrow _" "_ are now windows" "_ are boarded over" "houses with carved _" "windows , ornate _" "mirrors hung on _" "storm doors on _" "transoms above _" "building with narrow _" "building with wide _" "grenades through _" "structure with arched _" "stairs , narrow _" "streamers hanging from _" "windows , elaborate _" "keystones over _" "lighting , wide _" "it opens many _" "boards nailed across _" "architraves to _" "access , wide _" "locks on exterior _" "light coming in through _" "cobwebs covering _" "peepholes in _" "eye level near _" "ramps , wide _" "room with wide _" "him peeking through _" "fireplaces , French _" "windows flank _" "houses with wide _" "bathrooms , wide _" ] using doorways LE @1057 (100.0%) on 13-may-2017 CMC @1103 (99.8%) on 08-mar-2018 [ PREFIX=doo 2.41938 LASTPREFIX=doo 1.66301 LASTPREFIX=do 1.37984 PREFIX=do 1.36309 LASTSUFFIX=ys 1.08530 LASTSUFFIX=ways 0.99763 SUFFIX=ways 0.99096 FULL_WORDSHAPE=a -0.83629 WORDS -0.98093 CHARS -2.34135 ] using doorways MBL @1057 (96.9%) on 15-may-2017 [ Promotion of buildingfeature:doorways buildingfeaturemadefrombuildingmaterial buildingmaterial:glass ]
relations
buildingfeaturemadefrombuildingmaterial glass (buildingmaterial) (99.6%)CPL @1094 (99.6%) on 01-jan-2018 [ "arg2 bifold arg1" "arg2 doors and arg1" "arg2 windows and arched arg1" "arg2 windows and ornate arg1" "arg2 sliding patio arg1" "arg2 in windows and arg1" "arg2 doors and wood arg1" "arg2 sliding arg1" ] using (doorways, glass)
NELL has only weak evidence for items listed in grey buildingfeaturemadefrombuildingmaterial stone (buildingmaterial)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
three (bathroomitem)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
dock (bedroomitem)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
background (blog)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
passage (book)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
entry (braintissue)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
brick (buildingfeature)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
entry (buildingfeature)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
glass_windows (buildingfeature)CPL @1100 (75.0%) on 31-jan-2018 [ "arg1 and original stained arg2" "arg1 and stunning stained arg2" ] using (doorways, glass_windows)
passage (buildingfeature)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
screens (buildingfeature)CPL @1094 (50.0%) on 01-jan-2018 [ "arg2 in windows and arg1" ] using (doorways, screens)
stucco (buildingfeature)CPL @1105 (50.0%) on 25-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, stucco)
three (cardgame)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
background (charactertrait)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
brick (cheese)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
glass (chemical)CPL @1094 (99.6%) on 01-jan-2018 [ "arg2 bifold arg1" "arg2 doors and arg1" "arg2 windows and arched arg1" "arg2 windows and ornate arg1" "arg2 sliding patio arg1" "arg2 in windows and arg1" "arg2 doors and wood arg1" "arg2 sliding arg1" ] using (doorways, glass)
stone (city)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
stone (cognitiveactions)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
brick (color)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
stone (color)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
dock (consumerelectronicitem)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
background (crustacean)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
dock (election)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
entry (eventoutcome)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
background (fungus)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
patio (furniture)CPL @1104 (87.5%) on 18-mar-2018 [ "arg2 doors or French arg1" "arg2 sliding arg1" "arg2 doors and French arg1" ] using (doorways, patio)
brick (geopoliticallocation)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
brick (hallwayitem)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
dock (hallwayitem)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
entry (hallwayitem)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
patio (hallwayitem)CPL @1104 (87.5%) on 18-mar-2018 [ "arg2 doors or French arg1" "arg2 sliding arg1" "arg2 doors and French arg1" ] using (doorways, patio)
stone (hallwayitem)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
screens (householditem)CPL @1094 (50.0%) on 01-jan-2018 [ "arg2 in windows and arg1" ] using (doorways, screens)
dock (invertebrate)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
background (island)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
patio (island)CPL @1104 (87.5%) on 18-mar-2018 [ "arg2 doors or French arg1" "arg2 sliding arg1" "arg2 doors and French arg1" ] using (doorways, patio)
glass_windows (kitchenitem)CPL @1100 (75.0%) on 31-jan-2018 [ "arg1 and original stained arg2" "arg1 and stunning stained arg2" ] using (doorways, glass_windows)
dock (lake)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
passage (medicalprocedure)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
brick (movie)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
stone (movie)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
background (musicalbum)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
passage (musicalbum)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
three (musicalbum)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
three (nonneginteger)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
stone (nut)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
dock (olympics)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
three (parlourgame)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
entry (physicalaction)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
stucco (physicalcharacteristic)CPL @1105 (50.0%) on 25-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, stucco)
dock (plant)CPL @1108 (75.0%) on 07-jun-2018 [ "arg2 doors and arg1" "arg2 doors and through arg1" ] using (doorways, dock)
entry (programminglanguage)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
brick (room)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
entry (room)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
passage (room)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
entry (sportsgame)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 doors and arg1" ] using (doorways, entry)
background (sportsleague)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
brick (stadiumoreventvenue)CPL @1104 (50.0%) on 18-mar-2018 [ "arg2 walls and arched arg1" ] using (doorways, brick)
stone (stadiumoreventvenue)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
characters (tableitem)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 in windows and arg1" ] using (doorways, characters)
glass (tableitem)CPL @1094 (99.6%) on 01-jan-2018 [ "arg2 bifold arg1" "arg2 doors and arg1" "arg2 windows and arched arg1" "arg2 windows and ornate arg1" "arg2 sliding patio arg1" "arg2 in windows and arg1" "arg2 doors and wood arg1" "arg2 sliding arg1" ] using (doorways, glass)
three (televisionshow)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
three (vehicle)CPL @1094 (75.0%) on 01-jan-2018 [ "arg2 doors and arg1" "arg2 doors or arg1" ] using (doorways, three)
characters (videogame)CPL @1096 (50.0%) on 18-jan-2018 [ "arg2 in windows and arg1" ] using (doorways, characters)
passage (videogame)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 doors and arg1" ] using (doorways, passage)
stone (visualartist)CPL @1103 (87.5%) on 06-mar-2018 [ "arg2 lintels above arg1" "arg2 walls and arched arg1" "arg2 lintels over arg1" ] using (doorways, stone)
background (visualizableobject)CPL @1105 (50.0%) on 25-mar-2018 [ "arg1 and window frames in arg2" ] using (doorways, background)
patio (visualizablescene)CPL @1104 (87.5%) on 18-mar-2018 [ "arg2 doors or French arg1" "arg2 sliding arg1" "arg2 doors and French arg1" ] using (doorways, patio)
screens (weapon)CPL @1094 (50.0%) on 01-jan-2018 [ "arg2 in windows and arg1" ] using (doorways, screens)
inverseofbuildingfeaturemadefrombuildingmaterial glass_windows (buildingfeature)CPL @1099 (50.0%) on 23-jan-2018 [ "arg2 and leaded arg1" ] using (glass_windows, doorways)
windows CPL @1095 (50.0%) on 17-jan-2018 [ "arg2 and leaded glass arg1" ] using (windows, doorways)