SEAL @242 (50.0%) on 23-apr-2011 [ 1 ] using breath_of_fire_3
OE @874 (99.8%) on 21-sep-2014 [ ] using breath_of_fire_3
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| ____| |___| |___| |____ | FIRE |__________________________| A walkthrough by Henry LaPierre freeza@ix.netcom.com Version 2, June 4th 1998 Updated for the North American release Copyright (c) 1998 Henry LaPierre Table of Contents: Special notice Controls Dragon gene system Dragon genes Dragon transformations Master system Special actions Character abilities Abilities listing Enemies list Learning abilities from enemies Shops Miscellaneous items/weapons/armors Fishing notes Fish list Fishing spots(including Manillo trade shops) The Faerie Realm The Walkthrough Thanks list Idiot list Copyright notice Special notice: Sorry to start this walkthrough out on a less than happy note, but due to happenings in the past, I need to state this up front... Permission is NOT granted to reprint this summary in a for-profit magazine or publication without my prior consent. Nor is permission granted for this document to be used as any type of "source material" for for-profit magazines or publications to use in any way. Be it basing their own articles from, reading/reviewing it prior to writing their own articles in order to get ideas/make sure they didn't miss anything, or outright copying. I do not write these walkthroughs so some hack writers can sit back and get paid for it. This happened way too often in the past, and it's time to put a stop to it. If your job is to write articles for gaming magazines, then do your own work, and stop stealing from mine. Now on to the good part :) Controls: Menu screen: Shows portraits of the three current party members Above them are seven icons: 1. Items 2. Ability(magic) 3. Equip 4. Tactics(formation) 5. Status 6. Configuration 7. Camp(only highlighted if usable) 1. Items: Consists of the sub-groups, Item/Weapon/Armor/Option Use: use selected item Sort: individually, by types of items Drop: Yes/No after choosing item Vital: items in your inventory that you need to progress 2. Ability: Consists of the sub-groups, Heal/Assist/Attack/Skill Ability: cast selected spell Sort: individually, high AP, low AP Note: remove one current skill from a character and place it in the Skill note category of your Camp menu, Yes/No Gene: lists all dragon genes currently in your possession 3. Equip: Consists of the sub-groups, Weapon/Armor/Option Equip: equip weapon, shield, helmet, breastplate, options Statistics shown are: Power, Defense, Intelligence and Agility Optimum: equip best attack selections for character Fast: equip best selections for maximum speed for character Pool: take off selected equipment, Yes/No 4. Formation: Consists of the sub-groups, Form/Ally Form: Choose character lineup, then battle formation according to the chosen lineup(assigned number to each character). You start with three selectable formations, and after using certain Masters, you will gain three more, for a total of six. They are: #1: Normal, no special effects #2: Attack, point member's power raised #3: Defense, all member's defense is raised #4: Chain, all speeds equal the point member's speed #5: Magic, rear member's magic is raised #6: Refuge, HP recovered each turn Ally: When on the world map(and not in camp), choose Formation from your menu, and you will be able to change current party members(note, this selection is only available while on the world map) 5. Status: Choose desired character to see their current statistics, HP, AP(magic points) and equipped items. Statistics at the right are as follows: Power Intelligence Defense Agility 6. Configuration: Change the standard game settings to your liking. Quit(exit) and Initialize(default) are at the top Message speed: fast, medium, slow Window color: semi-transparent, dark, green, red Background: wooden panel, brick, tile, leaf Sound: stereo, monoaural Auto run: Off(manual, hold button), On(dash always instead of walking) Controller(configure): assign buttons to the following commands (note, "X" is Accept, and "Triangle" is Cancel. You cannot assign functions to the L2 or R2 buttons) Speak/Inspect Move(dash/walk) Action(perform character's special action) Menu View(rotate screen, hold+ Directional Pad) Change(lead character) 7. Camp(accessible on the world map): Inspect the book on the table in the tent to see the camp menu Rest: current party members will be assembled after resting. Any character that has been penalized Maximum HP(if they have died in battle) will be restored after resting if you stay at an inn(note, you will not be restored by resting at the camp). Save: choose memory card, then save file(Yes/No to save over file) Change party members: choose two characters other than the main character Look at skill notes: sort(individually/by highest AP/by lowest AP) by choosing "Look", or trade skills between different characters by choosing "Change": You must have one Skill ink per skill traded(number in inventory shown at right). Choose an empty slot in desired character's skill inventory, then choose the skill you would like that character to have from your existing choices. Look at Master list: list of all the Masters you've currently found, their locations and which characters are presently being trained by each. A star next to the Master's name means that you have received at least one of everything that you can from them. World map controls: (note, these buttons, as with all controller schemes, may vary depending on your controller configuration) Select: bring up/cancel the compass and location descriptions box Start: camp(if possible) X: enter location/battle Triangle: gives you a small text guide to what the current location is R1: Rotates the world map(hold+ Directional Pad) Square: Enters the regular menu screen Battle menu: (note, in addition to pressing the Accept button, you can double tap the Directional Pad in the direction of the icon to choose it, this also works for the L1 or R1 shift buttons) L1: Charge(all weapon attack, all characters attack with weapons, auto battle, press "Triangle" to cancel at start of next battle turn) R1: Escape Icon Grid, Top: Use Ability Icon Grid, Center: Use Weapon Icon Grid, Bottom: Use Item(after choosing this, press up while in the item selection menu to receive the choice of either using an equipped item, or re-equipping the character Icon Grid, Left: Examine(choose which enemy to watch, if enemy does spell/attack, there is a chance you will learn it as a skill. Note, not all characters can learn all spells) Icon Grid, Right: Defend Dragon Gene System: During a battle, the main character has the ability to transform into one of a number of different dragons. To do this, first choose to perform a spell. Next, choose Accession from the Attack list, as this is the Dragon Gene System. You will be presented with a box containing all of the dragon genes that you have discovered so far. Just above this box are three choices: Data: This contains the past six dragon transformations, choose any of them to repeat the transformation. (Note, press the Square button to save the data from any dragon in this group to save them in the "Best" category. Pick: From the box of dragon genes below, select up to three dragon genes to combine for a dragon transformation. The cost in AP varies from gene to gene. Best: Choose one from up to twelve previously saved dragon transformations. You must have the correct amount of AP necessary to complete the transformation(total sum of all genes used). Also, your character will lose a specific amount of AP each battle turn(dependent on which dragon you transform into. Note, you lose approximately half the total AP cost of the mutation per round, while in Dragon form), and will automatically change back to human form if/when his supply of AP is depleted. Order of Dragon Genes in Battle Menu(cost in AP to use): Top row: Flame(5), Frost(5), Thunder(5), Shadow(5), Radiance(5), Force(8) Center row: Defender(8), Eldritch(8), Miracle(16), Gross(8), Thorn(8), Reverse(3) Bottom row: Mutant(3),? ? ?(8), Trance(8), Failure(1), Fusion(16), Infinity(40) Dragon Gene locations: (Note, only your main character can pick up dragon genes) Flame: Grants flame property Automatically appears in your inventory after you transform into a dragon in front of Balio and Sunder Defender: Grants a defensive form Automatically appears in your inventory after you slide down Mt. Boumore with Nina to escape being captured by Sunder Reverse: Reverse abilities and properties Found in the "?" area at the base of Mt. Boumore, on the Eastern side Thorn: Enhances special characteristics Found in the area where the rocket you rode out of Momo's Tower crash landed Frost: Grants frost property Found on the right side of the house beneath the Maekyss Gorge bridge Thunder: Grants electric property Found on the beach behind the house to the Northwest of the port town of Rhapala Eldritch: Grants a magical form Found on the roof of the lighthouse next to the port town of Rhapala Miracle: Grants a large form Found in the third section of the caves within Mt. Zublo Shadow: Grants shadow property Received after defeating the Dragon Zombie in the Dauna Mine Fusion: Combines power with allies' Received from female spirit in the Dauna Mine, just after receiving the Shadow dragon gene Force: Grants a powerful form Found on duct in facility under Plant Gross: Enhances abilities Found on the exit path to the Tidal Caves, just before reaching the village of Cliff, where Gaist lives ???: Mystery effect... ??? Found in the "?" house area on the peninsula i
CMC @1104 (100.0%) on 18-mar-2018 [ LAST_WORD=3 7.37495 WORDSHAPE=0 4.03055 PREFIX=fi 2.47117 PREFIX=brea 2.17736 SUFFIX=ath 1.85839 FULL_POS=NN_IN_NN_CD 1.62952 WORDSHAPE=aa 1.26331 CHARS -0.91521 WORDS -1.15691 SUFFIX=th -1.16627 ] using breath_of_fire_3